A linear/matrix transformation is just a function. However, in linear algebra we use the term transformation because a function is like moving a vector.

A linear transformation is a transformation that keeps grid of space straight and origin constant.

Matrix of a Transformation

The constants for vector’s components in linear combination of basis vectors remain the same for linearly transformed basis vectors.

All of this means that all you need is 4 numbers to represent linear transformation: the terminal point of and the terminal point of after the transformation. Given that lands at and lands at , you can then package the transformation into a 2x2 matrix:

This matrix is called the standard matrix.

To transform any vector , you can just compute as follows:

Or in matrix-vector multiplication form:

A good example of a transformation matrix with its columns as the new basis vectors are rotation matrices.

You can use the Inverse of a Matrix to find the reversing transformation.

One-to-one Transformation

is one-to-one if each in is the image of at most one in . In other words, every in has a preimage in such that .

Or equivalently,

has only as the solution.

Given its transformation matrix , it must satisfy the condition that there are at least as many rows as columns, the columns are linearly independent, and there must be a pivot position in each column.

Also called an [[Single Variable Calculus/Functions#Injection||injective function]].

Onto Transformations

is onto if each in is the image of at least one in . In other words, every in has a preimage in such that .

Given its transformation matrix , we know that the reduced form of must have a pivot position in each row so that if you augment matrix with a vector , there will be no constraints on the possible values of b in the rightmost column.

Also called an [[Single Variable Calculus/Functions#Surjection||onto function]].

Example Problems for Linear Transformations

Problem 1

**Calculate

Is in the range of ? If it is, find its preimage .

Is in the range of , and find the preimage if so.

These 3 equations contradict one another.

Example Problems for Matrices

Problem 1

Find the standard matrix A for the dilation transformation

Problem 2

rotates points about the origin with an angle of .

Problem 3

Find the standard matrix for the reflection across the plane x + y + z = 1.

Solution

The transformation can be described as subtracting the normal unit vector of the plane multiplied by 2 times the magnitude of the displacement between the the point (vector) and the plane. To find displacement, we modify the distance formula between a point and a plane to not include the absolute value sign - this gives us the position of the point relative to the plane (above or below).